- ALL GAMES; Careers; Community. 2K Forums; CivFanatics. Sid Meier's Civilization.
- Civilization IV will come to life like never. 4 stars for 'overall' with the 1.52 patch.
- Civilization Fanatics' Center: Civilization IV: Downloads. Customizing Civilization IV. Civilization IV brought about an unprecedented.
How will you rule the galaxy? Press. Galactic Civilizations is a registered trademark of Stardock Entertainment. Bank Gothic is a.
My. Fonts and may be registered in certain jurisdictions. Please try again later. Thank you, please check to confirm your subscription!
Civilization IV Discussion Forums; Overview.
Civilization IV - Civilization Wiki. Civilization IVDeveloper. Firaxis Games. Publisher. K Games. Designer. Soren Johnson. Game engine.
Gamebryo. Released. U. S. Until 2. 01.
Civilization series. Civilization IV was released between October 2. November 4, 2. 00.
Free Download Civilization IV Patch 1.74 - A consistent patch that fixes, adds and enhances a large number of features to Civilization IV.
North America, Europe, and Australia. The most recent expansion, Beyond the Sword, was released on July 2. All standard full- length games begin in 4.
BC with a single settler to build one's first city and a scout or a warrior, depending on a civ's Starting technologies. From there, the player expands the empire while contending with rivals, utilizing the terrain, and developing technology. Apart from this they also have to handle their diplomatic relations with rivals and their continuing quest for exploration and new resources. Other important tasks include the planning of where to build new cities and progress in science which reveals access to new technologies. A player has the choice of playing the part of one of a number of historical figures such as Elizabeth I (England) to Mao Zedong (China). Civilizations gradually advance in technology based on their own production of . Technologies range from writing and pottery through paper and gunpowder to genetic engineering and nuclear fusion.
All technologies reveal new possibilities for a civilization and enable the chance to trade with other civilizations for military aid, gold, resources or other technologies. The concept of technological growth is based on a technology tree. Culture is increased through the creation of World Wonders (which may have bonus effects), constructing certain buildings in cities, and the spreading of a number of religions (see below). Finally, if the game's clock runs out (by default in the year 2. AD), the nation with the highest composite score is declared the winner.
Fans have also made Russian and Finnish translations. Players may trade technologies, resources (including luxuries such as wine), maps (to reveal information about the rest of the world) and gold. When a leader is friendly or gracious towards one's civilization, they are more likely to accept deals without unfair bargaining. The United Nations wonder allows passing global resolutions (e. Unlike real- world resolutions, Civilization IV's resolutions are binding, except that in Beyond the Sword you have the option of defying resolutions. Instead, they have a base strength that is increased or decreased depending on the situation.
The unit's strength also affects how much damage it can do. Prior to the 1. 5. After the patch, the damage is calculated from the base strength - this means that badly damaged modern units can still easily win battles against obsolete units.
Community Patch - How To Install Community Patch Project. Having an issue with EUI compatibility, I beleive. Everything works fine with toppanel after removing it. Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade.
Instead of generic increases in rank, individual units gain specific types of combat experience, such as bonuses against specific types of enemies or abilities like faster movement in forests. In total, there are 4.
It is also now possible for players to examine . Some resources are required for certain units, buildings, or wonders (iron, copper); some may double the production speed of a certain wonder (marble, stone); and some act as luxuries like in Civ III, providing either happiness or health to all cities connected to them (fur, dye, incense). There are also three types of culture goods provided by World Wonders, rather than resources, that can be traded: Hit Singles, Hit Movies and Hit Musicals. To trade goods or to send them to other cities within one's border, they must have some form of connection between the goods and the city. In the later game, this connection can be through ocean tiles, but in the early game, it is limited to roads and rivers. Cities on the same river are automatically connected for trading purposes, while cities on the same coastline are connected for trading purposes once the Sailing technology is researched. Each tile provides a city with a certain amount of .
Unlike in Civilization III, the player is no longer able to transfer all production from one project to another, but all production on a certain project will remain. For example, if the player is building a temple but decides to switch to a harbor, production on the harbor will have to start from scratch. However, the temple stays in the building queue and retains its previous progress, aside from some decay over time. As an ancillary rule, if one culture is building a World Wonder but another empire completes it first, the losing culture is compensated with gold proportional to the amount of Production points lost. In previous games, players could build temples and cathedrals, but the religion was just a generic feature of happiness and culture.
There are now seven distinct religions in the game - Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism. There are no bonuses or traits specific to any religion, except that each religion is tied to a specific technological advance, and the four later religions (Christianity, Confucianism, Islam, and Taoism) begin with a free Missionary unit for reasons of game balance. Also, the respective cathedrals of each religion have different resources that aid in their construction, although are not necessary. If a player is the first to discover a certain religion on the tech tree, they can . The player can then build Monasteries and train missionaries to spread their religion(s) to other cities, both foreign and domestic. Civs that share a common state religion will be friendly in their diplomatic dealings; conversely, civs with differing state religions will be hostile to each other.
Securing an open- borders agreement, sending in missionaries and then encouraging the other civ to convert is a relatively painless way of encouraging international tranquillity. The founding civ of a religion also receives an economic benefit: if that civ expends a Great Prophet at their religion's holy city, they will receive that religion's most sacred building (the Kashi Vishwanath, the Church of the Nativity, etc.), which provides a 1- gold- per- city tithe from every city hosting that religion. Finally, if a civ has 1) a state religion, 2) that religion's holy city and 3) that religion's sacred building, they will receive line- of- sight in every city hosting said religion, providing additional intelligence and a good way to keep an eye on foreign progress.
Additionally, if one can gain an early diplomatic victory by building a Apostolic Palace, which also has the same features as a UN building, though nations can only be members if they have at least one city with the same religion as the Apostolic Palace (your state religion). If a civilization has no declared religion, they are exempt from all described bonuses and penalties. Each leader offers bonuses based on what conditions were exceptional during the historical reign of that leader, and each leader acts as differently as if they were a separate civilization and have distinct personalities. Several historic figures not used in previous Civ games are AI leaders in Civ.
Asoka, Cyrus II, Franklin D. Roosevelt, George Washington, Hatshepsut, Mansa Musa, Kublai Khan, Peter the Great, Qin Shi Huang, Saladin (though Saladin was a hidden leader in Civ 2), and Queen Victoria. While these are limited, they have some effect on a player's game plan. All civilizations also have a unique unit which can be military (such as Persian.
Immortals) or economic (such as Indian. Fast Workers). Below is a summary of the unique features of each civilization. Roosevelt. Industrious, Organized.
Arabian. Mysticism, The Wheel. Camel Archer (replaces Knight). Saladin. Philosophical, Spiritual.
Theocracy. Mecca. Aztec. Mysticism, Hunting. Jaguar Warrior (replaces Swordsman). Montezuma IIAggressive, Spiritual. Police State. Tenochtitlan. Chinese. Agriculture, Mining.
Cho- Ko- Nu (replaces Crossbowman). Mao Zedong. Philosophical, Organized. State Property. Beijing. Qin Shi Huang. Industrious, Financial. Bureaucracy. Egyptian. Agriculture, The Wheel. War Chariot (replaces Chariot).
Hatshepsut. Spiritual, Creative. Hereditary Rule. Thebes. English. Fishing, Mining.
Redcoat (replaces Rifleman). Victoria. Expansive, Financial. Representation. London. Elizabeth IPhilosophical, Financial. Free Religion. French. Agriculture, The Wheel.
Musketeer (replaces Musketman). Louis XIVCreative, Industrious. Hereditary Rule. Paris.
Napoleon Bonaparte. Aggressive, Industrious.
Representation. German. Hunting, Mining. Panzer (replaces Tank). Frederick II the Great. Creative, Philosophical. Universal Suffrage. Berlin. Otto von Bismarck.
Expansive, Industrious. Representation. Greek. Fishing, Hunting. Phalanx (replaces Spearman).
Alexander III the Great. Aggressive, Philosophical. Vassalage. Athens. Incan. Agriculture, Mysticism. Quechua Warrior (replaces Warrior). Huayna Capac. Financial, Industrious. Hereditary Rule. Cuzco.
Indian. Mysticism, Mining. Fast Worker (replaces Worker). Mohandas Gandhi. Industrious, Spiritual.
Universal Suffrage. Delhi. Asoka. Organized, Spiritual. Free Religion. Japanese. Fishing, The Wheel.
Samurai (replaces Maceman). Tokugawa Ieyasu. Aggressive, Organized. Mercantilism. Kyoto. Malinese. Mining, The Wheel.
Skirmisher (replaces Archer). Mansa Musa. Financial, Spiritual. Free Market. Timbuktu.
Mongolian. Hunting, The Wheel. Keshik (replaces Horse Archer). Genghis Khan. Aggressive, Expansive. Police State. Karakorum. Kublai Khan. Aggressive, Creative. Bureaucracy. Persian.
Agriculture, Hunting. Immortal (replaces Chariot). Cyrus the Great. Expansive, Creative. Representation. Persepolis. Roman. Fishing, Mining.
Praetorian (replaces Swordsman). Julius Caesar. Organized, Expansive. Representation. Rome. Russian. Hunting, Mining. Cossack (replaces Cavalry). Catherine II the Great. Creative, Financial.
Hereditary Rule. Moscow. Peter I the Great. Expansive, Philosophical. Bureaucracy. Spanish.
Fishing, Mysticism. Conquistador (replaces Knight).
Isabella IExpansive, Spiritual. Theocracy. Madrid Technologies Edit. Main article: List of technologies in Civ.